Global Game Jam 2021
Theme: "Lost And Found". Made by a team of 4 over 3 days. This is a 2 player online networked game. Player 1 controls the vehicle, player 2 is the GPS and has a mini-map showing where the player needs to go on the randomized map. The GPS player has to guide the driver by clicking UI buttons which play a sound telling the driver what to do, such as "turn left" or "go straight".
I handled the network programming, gameplay programming, UI, and Unity setup.
Global Game Jam 2019
Theme: "What Home Means To You". Made by a team of 2 people over 1.5 days. We kept the theme relatively light in this one, but the idea is you are delivering your home on the back of a trailer and you have to try and keep it together as much as possible until you reach your destination, which is very difficult to do because the vehicle handling is intentionally bad.
I handled all programming and Unity setup.
Global Game Jam 2018
Theme: "Transmission". Made by a team of 4 people(1 programmer, 3 artists/animators) over 2 days. The idea is that you are a magical dance fairy and have to transmit dance fever to the bored patrons of the local club by shooting them with your magical blow dart. 1 shot on a non-dancer gets them dancing, but if you hit someone who's already dancing, they die.
I handled all of the programming, animation integrations, and general Unity project setup/structure.